using System;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	public class GameServerInfo : MonoClass
	{
		public int GameHandle => method_11<int>("get_GameHandle", Array.Empty<object>());

		public GameServerInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GameServerInfo(IntPtr address)
			: this(address, "GameServerInfo")
		{
		}
	}
}
